Flash Daily Animate CC (formerly Adobe Flash Pro) & Adobe AIR resources
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Adobe MAX 2013
Be the first to hear about Adobe’s latest innovations for design, web, video, gaming, and digital publishing. Choose from new and expanded tracks and sessions.
Hear from world-class speakers — creative industry leaders and Adobe pros. Network — or just have fun — at an over-the-top MAX Bash.
Preconference Training:
Sunday, May 5, 9am-5pm
Advanced Gaming:
Taking your game to the next level with the latest Adobe Flash Technology
Learn to leverage advanced techniques and tools that will bring your game development to the next quality level. Deep dive into game optimization, shader programing, library cross compilation, and more.

Renaun Erickson and Andy Hall, Gaming Evangelists at Adobe will:

  • Show you how to use Adobe Scout to help find bottlenecks and analyze memory, rendering, GPU usage and more
  • Demonstrate how the Flash C++ Compiler can help you build or take advantage of established C++ libraries
  • Dive under the surface of Stage3D based libraries (Starling, Away3D, Feathers), and learn what’s going on at the AGAL/shader level, and how you can tweak it
  • Walk through the latest player and tool features for fine tuning web and mobile game content, such as workers, packaging, debugging, asset management, and more

Links:

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New MadComponents Release: Stage3D vs. Display List

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IN2AR controller + Unity

“Demo shows you how an IN2AR Wrapper can controll a Unity game. Just move your marker to steer the car and rotate it upside down to restart. The wrapper sends the marker ID and the rotation value to the game. Inside the Unity game you can do whatever you want with this data. Steer a plane, move a ball? You name it!”

[ Demo + source code ]

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Debug transpiled ActionScript in Firefox with source maps

With Apache FlexJS, we can write code in ActionScript instead of JavaScript, and we benefit from compile-time error checking and cool IDE features like code hinting. Writing code is only one part of a developer’s job, though. We also spend a lot of time tracking down bugs in our code. Using the trace() function to display text in the console only gets us so far. Sometimes, we need a full-featured debugger with breakpoints, the call stack, and a list of all variables in scope.

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Thrilling interactive experience for New Zeland social campaign.
Excellent concept, sound fx & flash execution:

[ Flash Driving Game ]

( before playing, please note: You only get one shot )

Related:

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