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IN2AR controller + Unity
“Demo shows you how an IN2AR Wrapper can controll a Unity game. Just move your marker to steer the car and rotate it upside down to restart. The wrapper sends the marker ID and the rotation value to the game. Inside the Unity game you can do whatever you want with this data. Steer a plane, move a ball? You name it!”
Found new blog with interesting Flash stuff.
Some stuff from blog:
trace()function to display text in the console only gets us so far. Sometimes, we need a full-featured debugger with breakpoints, the call stack, and a list of all variables in scope.