It is fully asynchronous, ensuring that the
onRejectedcallbacks are not executed in the same turn of the event loop as the call to
then()with which they were registered.
It supports foreign promises returned by callbacks as long as they support the standard Promise
Kinect controlling model in Flash Stage3D
“This is milestone 2 of the Kinect to AS3 Native extension I am creating. This time the rotations are applied to a rigged model. It should work with any rigged model as long as they are in a T pose with zeroed rotations.
I had to re-structure a lot of the joint orientation code from milestone 1 to achieve this as I needed finer control of the rotations to avoid twisting the mesh in an unnatural way. This is a step forward and I will most likely use this model to progress to making the full game.”
[ Video ]
The earth: Stage3d + AGAL + Bump mapping
(drag to spin sphere)