Introducing the “Starling” - *FREE* book from O’Reilly by Thibault Imbert
“Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.
Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.”
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[ Introducing the Starling Framework ] (video tutorial)
Away3D 4.1.4 Gold. This is a significant milestone in Away3D development with the 4.1 branch becoming the official production ready release of Away3D, merging with the master branch on GitHub and marking the completion of the first completed software development cycle of The Away Foundation!
The 4.1 release is a culmination of a year’s development by the Away3D team and its countless supports and contributors. To all, we’d like to take this opportunity to say a big thank you. As well as updating our own resources on away3d.com, Adobe have released the Adobe Gaming SDK 1.2 update which comes bundled with the new version of Away3D.